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Operator XIII
The Unpodable Supermen
4
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Posted - 2013.08.04 07:22:00 -
[1] - Quote
[Nightmare, PvE (Pimped - Beam)] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Drone Damage Amplifier II Drone Damage Amplifier II
Domination 100MN Afterburner X-Large Ancillary Shield Booster, Navy Cap Booster 400 Federation Navy Omnidirectional Tracking Link Cap Recharger II Caldari Navy Adaptive Invulnerability Field Caldari Navy Adaptive Invulnerability Field Caldari Navy Shield Boost Amplifier
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L [empty high slot] [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Core Defense Operational Solidifier II
Hobgoblin II x5 Hammerhead II x
(w/ perfect skills) 1153 omnitank, 918 vs. Sansha (lowest) 1013 dps (O=33km,F=25km) Cap is stable at 46%
I dual box a Noctis looter/salvager, so I just need the dps. Obviously, frigates annoy me and I want them to die fast; but do you think I should drop 1 of the DDA II's for a 4th Heat Sink? With how fast I will be melting NPC battleships, I'm just afraid killing the lingering frigs/cruiser rats will be the clearing speed bottleneck...
What would you change? |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.04 19:32:00 -
[2] - Quote
Very good suggestions. Thank you all - gonna rework my proposed fit! |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.04 20:28:00 -
[3] - Quote
What about this:
[Nightmare, PvE (Pimped - Beam) copy 1] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Republic Fleet Tracking Enhancer
Domination 100MN Afterburner Pith A-Type X-Large Shield Booster Caldari Navy Adaptive Invulnerability Field Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 800 Caldari Navy Adaptive Invulnerability Field Federation Navy Tracking Computer, Tracking Speed Script Caldari Navy Shield Boost Amplifier
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L [empty high slot] [empty high slot]
Large Energy Metastasis Adjuster II Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Hobgoblin II x5
Also, what would you consider minimum tank vs. Sansha/Blood Raiders in a Nightmare? |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.05 03:25:00 -
[4] - Quote
Awesome. Again, thanks all! I'm surprised how good this ship still is, even with cheap T2 mods! |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.05 17:32:00 -
[5] - Quote
Chainsaw Plankton wrote:Jack Miton wrote:why the fk are there invulns on your mission ship? just no... mission rats only do 2 damage types, fit accordingly.
because I'm lazy and don't have to change hardeners. rats don't hit all that hard, and dead rats hit even less hard. and that way I don't have to worry about having a resist hole. although with em/therm hardeners kin and exp are the lowest shield resists, but exp and kin are the lowest armor resists.
I kinda agree with this... I'm lazy and enjoy leaving set omnitank on. However, I'm gonna start with specific hardners and see how it goes. If things are faceroll easy, then I'll just leave perma-Invulns on. |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.05 19:39:00 -
[6] - Quote
Ireland VonVicious wrote:
Laser ships work best with caldari drones.
How come?
|

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.05 20:17:00 -
[7] - Quote
Cadius Vect wrote:Operator XIII wrote:Ireland VonVicious wrote:
Laser ships work best with caldari drones.
How come? It's nonsense, caldari drones are failbad unless you need super long range sniper sentrys. Caldari drones are so bad that even vs the kin weak factions gal drones are better, for angels (not that you want to be doing angel missions in a nightmare) use min drones obviously. It is true that you want to use as much T2 as possible to avoid being a gank magnet, my setup is a lot cheaper than it was, back when it was a 3 bil fit I survived a 6 bs gank, they shot me on EM which with overheat was at like 85%, I lol'd hard but quickly reduced the number of faction mods on my nm to 5.
LOL nice. Did you kill any of them, or just warp/jump? |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.05 23:50:00 -
[8] - Quote
Arcosian wrote:LOL caldari drones and NOS are definitely not needed. You should only use hobgobs and even then stuff will die before your drones can even get to it most of the time. And if something gets withing NOS range you shouldn't be flying a NM in the first place as you can insta-pop frigs, cruisers and most BC at range then just 4 volleys for BS.
So what would you put in the extra Highs instead of NOS? |
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